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The class also gets a spirit companion for both protection and travel. The DAoC Druid was best kept out of direct harm’s way, as its strength lay in tripping up the enemy forces with roots, assailing them with poison, and helping to heal a team from the back lines. The Warden leaned more toward a priestly role, providing a lot of healing while enjoying the luxury of being able to transform into a wolf. The Fury wasn’t just about doing smackdowns with the assistance of Mother Nature, but could regenerate health, buff a team, and even spot heal if needed. EverQuest IIĮverQuest II opened the door to a more specialized Druid, allowing that class to graduate into either being a Fury or Warden. This game’s Druid skewed much more toward being a healer, buffer, and a transportation facilitator. This incredibly desirable speed buff wasn’t the only trick up the EverQuest Druid’s sleeve, but it was one of the most requested and a great reason to roll this class if you liked feeling needed. The class leaned more toward the side of damage than healing, and it gradually built up enough power during a fight to unleash either a helpful wonder or a painful calamity to turn the tide of battle. The Vanguard Druid was more of a hybrid in its skill set, boasting an array of nature spells that could damage, heal, and throw down some wicked crowd control. It can spec to tank, DPS, or provide healing and crowd support.
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After all, the race and class practically lives with one foot in the natural world at all times, and its unique ability to skin-change into a ferocious bear puts it in good company with other MMO’s Druids. We can argue over whether or not the Beorning is a Druid in a different skin, but personally I think it fits the bill just fine. One of the few drawbacks to the class is that the Druid cannot wear metal armor or use metal shields, because metal isn’t part of nature (except it kind of is, but we won’t debate semantics). The DDO Druid gets to enjoy a beast pet, can shapeshift into various forms (including, later on, elementals), has wilderness affinity, and can wield both arcane and divine spells, meaning that she can both heal and harm. This highly-requested class was added into the game not too long ago and could very well be the best of all druidic worlds. It’s always quite nice to have a pocket healer on hand, even if you primarily play a different soul. Depending on talent points poured into the soul, a Druid can summon a range of helpers, from faerie healers to satyr protectors. While some of the attacks are nature in theme, the soul is less overt about its nature-loving ways.
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Play RIFT for free RIFT’s Druid soul is a combination of summoner and melee attacker. While at launch they weren’t very good in most of the roles, now a Druid can tank, heal, or DPS on par with other classes if properly specced and geared. This Druid is a true hybrid, sporting four (!) distinct roles, shapeshifting, and also a fixation with the sun and moon. I thought it would be fun today to riffle through some of the current and past MMOs that have boasted a Druidic class (if not always in name) and see where the similarities and end and the wild notions begin.īy virtue of the game’s popularity, World of Warcraft’s Druids are almost (but not quite) the standard-bearer of the class. Sure, there are usually some common threads - most notably an attunement to and use of nature - but each team has more freedom to interpret and design the Druid concept how it likes. A Druid in one MMO isn’t quite the same as one in a different game. Fantasy class tropes are so ingrained that even developers seem powerless to go against them.īut there always seems to be this weird exception when it comes to Druids. Warriors? Big lugs with shields and swords larger than most compact cars. What about Rogues? Stealthy sneaks with twin daggers and lightning-fast attacks. If I asked you what a Mage is in an MMORPG, what would you say? Some cloth-wearing gal who lugs around a long staff and flings fireballs (or other elemental chunks) at bad guys.